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Recent Movie Reviews

69 Movie Reviews

I watched this when I was 14

And it's still funny 6 years later. I completely forgot about the train scene, I thought "How will he manage to top the mech? Oh right. Awesome".

It was fine, nothing worth going apeshit over.

It's all about self expression right? And if this is what you wanted to express that's great. I think you're on to a great premise, how would all our favourite characters react to a DDR game? The ones that do follow that question were the ones I liked the most. Maybe Samus would play it by bomb jumping. Maybe the horror icons would be repulsed by the idea of doing something that's not stabbing people.

Something to think about if you plan on doing another. I say good job.

Liked it, but I enjoyed the first one more.

I liked the first one better for a couple of reasons. For one, the skits didnt go on longer than they were needed. They were thrown at you raipdly one after the other for a series of skits, each as funny as the last. And if it wasnt funny, it would be over before you knew it.

This one does things I dont like. For one, the Joe and Pious skits go on way too long with no redeeming humour in them. The movie would have been much better off without them. Secondly, because its a second in a series, its a little more predictable this time around. I knew Megaman would die, I knew the chessgame would be interrupted, etc. I hate shock tactics with a passion, sometimes its great when its a truly inventive way to shock (not scare, shock) someone. But the "Beautiful sunset" was a cheap effort to scare people, its been seen many times before. I ask of you do not do it again.

You deserve some credit, the Megaman skit was still funny. The Korean weapon thing, who needs an airplane and all those short ones were funny enough to make this worth watching. Heck, Its even inspired me to do my own flash full of shorts, hope you dont mind. You shouldnt, Imitation is the sincerest form of flattery.

Recent Game Reviews

24 Game Reviews

Excellent work.

This is a perfect example of a game that masterfully weaves together visuals, story, presentation and gameplay to deliver a moving experience. I loved the art style, it reflects the character's drive to succeed. Though no words are spoken, you understand and sympathize right away with his motivation "I will find her, and nothing will stop me". Spoiler: Not being able to look back and see the woman he's trying to save is not only an interesting gameplay mechanic, but it reminds one of the fragility of life and how easily it can, was, and will be taken away. The game was challenging, but a bit of forward thinking and experimentation was more than enough to handle it. The music and sounds played their role in conveying the story as well.

I hated the ending. But I understand exactly why you did it, and therefore it was the right choice to make. As I go about my week, I know for a fact this will continue to be on my mind. If anyone playing this game doesn't like it at all, vote 5 anyways. This is art, and it deserves the best score possible. Moreso, it deserves to stand out amongst the general bloodbath we've grown used to.

Funny, yet oddly a bit terrifying.

I never ever want to ride in the middle of a valley and have hundreds of teddy bears staring at me. I can already tell what my nightmare tonight is going to be like,

RVWD responds:

whahaha, sorry aout that:$ :D

Needs improvement in key areas, but still not bad

What you did right can only outwiegh what you did wrong to some extent. First the good, the music is creepy and extremely fitting. As tempting as it must have been, Im pleased to see a resistance to some rocking guitarr riffs or repeating techno beats, you get kudos points there. Sound on the other hand doesnt fare so well. Voice acting still stinks, still no lack of emotion, the big fault here is that what they say doesnt help the situation, they only thing they seem to do is point out the obvious. For example, when in the woods maze, youre given the chance to speak with your buddies, instead of giving some advice or hints, they seem to, point out the obvious. Ray says that we should try to find a way out, why thank you Ray! I hadnt thought of that, all I was looking for was somewhere to take a dump.

The story, you still earn points for continuing a storyline thats original and somewhat thoughtful. You lose points for how you go about the story. It seems as though all the characters and npcs in this are completely aware of whats going on, you need to work on your directing skills. When the old ghost lady is chasing them, instead of having them exclaim some sort of fear like "Holy shit, get out of here now!" They just sort of took off even though the lady was already halfway to them. I mean, what if she wanted to give them candy? And then theres the people just sitting around waiting for you to speak to them. Apparently they are aware of a demonic presense and that you're a demon hunter trying to protect them. But not only do they seem to not be afraid, or even concerned, you actually have to play their riddles in hopes of gaining some info from them. If a cop came to my place and needs information, Im not going to give him a god damn conundrum, Im going to tell him what he wants to know and hope he doesnt find that body I hid.

Whats with being able to click on everything? Its really not that important, it seems like something straight from resident evil. I mean do we really need to zoom in on every can, cookware or turd-in-a-bag that is lying around? How about being able to click on those paintings on the wall to learn some interesitng backstory, Id love to know what the hell that ghost was thinking when he painted a bunch of feet. Having too many hotspots makes finding the important ones harder and more tedious when you realise you had to actually find something important on 1 out of every 10 things you can click on. Oh whats this? One of the unremarkable objects has some sort of number or letter imprinted on them and in order to proceed, I simply must find it.

Combat reminds me of the quicktime actions found in Shenmue. One thing you should probably know, for parts that require you to constantly hammer the spacebar (because destroying your keys is fun!) I could just hold it down and easily pwn the loincloth wearing menaces.

Animations are far too weak to be considered decent. For whisps of smoke and matter, the ghosts are waaay too stiff. I cna expect you to use tweens for them floating around, but whatever happened to ghosts being agile? Theyre just way to stilted. I laugh at your swinging animation. Come on man, give frame by frame a try, theyre ghosts, can be that hard to do. If you like, Ill do the fbf animations for you, Im not too good, but if I try I can make something that is much more enjoyable on the eyes than up-middle-down swinging animations.

Graphics are stlyish and shading is nicely done.

I might be too harsh on you, but thats only because I still really like the series and I want to see it get better. Im not going to just sit here and eat up what I dont like. So am I still a fan, depsite my denouncing? Ehh, I guess, perhaps it was blind rage that made me say that.

But, rage or not. You need to improve, 11 episodes and still havnt fixed up everything that keeps this series form being a true classic of our time. Ridiculous no?

Violet-AIM responds:

Originally, that old demon lady in the house was going to yell at them to tell them to get out, but then we decided to just get rid of that at the last minute. I enjoyed reading your humorous review, which was a bit brutal in parts, but good advice I suppose. I'm no expert on how to animate someone swinging a sword, but I'll try to do better on that next time maybe. I never played Shenmue so I don't know exactly what you mean by that. Maybe hitting keys on keyboard isn't the best way to have a combat, but I try to think of some way to do it, since I don't know actionscripting. Clicking on things and searching for clues is part of the interactivity that I've had for awhile, and although some ppl think it's tedious, others like it. So for now, I keep it there. Would it be better if I just made a straight story, or is it better having some kind of interactivity as well? So yeah, I'd like to make some changes to improve it, but if it doesn't work, then I guess I can't do much about that.

Recent Audio Reviews

19 Audio Reviews

Wonderful job, very creative

Makes you wonder if they had lyrics in mind when they first started composing those songs. I'd love to see a take on Epona's song as well, can't do much worse than "EEEEEEEH AAAAAAHHH OOOOOH" "EEEEEEEH AAAAAAHHH OOOOOH" "EEEEE AAAAAAH OOOOHHH EEHHH OOOOH"

VGSongbird responds:

Lol that's true. I am doing a remix of Lon Lon Ranch; no lyrics though. Just "ooh"s.

I hope when I post it that you enjoy it :D

Wow, loved it

Spekkio's tune is one of those songs that you cant help but get stuck in your head. This arrangement is no exception. Great job, definitely finding a place to use this.

RobSoundtrack responds:

Thanks a ton!

Five seconds in and I had to download it

Listening to the rest as it's downloading, and I'm glad I did.

Good to see you Newgrounds, I used to animate way way waaay back in the day, you can see what I did is all still available. I wasn't perfect then, still aren't either but what can ya do?

Joe Ianni @night-raider

32, Male


Humber College, Lakeshore


Joined on 3/13/02

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